Depth Spelunking Echovore — Sound Boss Tactics (v0.7.0b)
Beat Echovore in Depth Spelunking v0.7.0b: sound rage, Factory tasks, minecart phase, and pipe rules. Stealth and task order—read before Factory.
FAQ
When does Echovore appear in Depth Spelunking?
Can Echolocator track Echovore?
What changed for Echovore in v0.7.0b?
Is the second-floor password a promo code?
Echovore is Depth Spelunking’s sound boss: it has no vision, but it never shrugs off noise the way a Warden might. Most wipes are self-inflicted—sprinting between task consoles, popping voice chat, or kicking an Echobab at the wrong moment. This page is a decision guide for the Factory fight as of v0.7.0b (verified 2026-11-09); older Recode clips may show five pipes or slower minecart pacing.
How do you beat the Echovore in Depth Spelunking?
Short answer: Clear three different task types on both library floors (Minesweeper success alone does not count as two tasks), enter the second-floor keypad password, then stand-push the minecart to the end while someone periodically pulls six or more steam pipes so Echovore chases noise away from the rails. Crouch-walk the whole floor unless you are intentionally baiting.
| Topic | What matters in v0.7.0b |
|---|---|
| Where | The Factory boss / detour map (floor 20+ boss pool or Big Bad route) |
| Detection | Hearing only — footsteps, tasks, items, Roblox voice |
| Instant kill | Full rage → roaring charge at the nearest player |
| Chip damage | Contact while searching can deal roughly 60–120 damage (scales with rage) plus traumas |
| Tools | Echolocator does not ping the main body; Echobabs can be marked |
| Patch focus | Faster cart, angrier Echobabs, stronger sonic boom, 6+ highlighted pipes |
For deeper stat systems (priority, fear, traumas), see priority and fear and traumas explained.
How does Echovore detect you?
Echovore “sees” with microphones, not eyes. Anything that counts as loud progress—running, failed task pulses, certain consumables, or open mic voice—feeds its rage meter. At max rage it screams and sprints at the closest delver for an unavoidable elimination, then resets.


Echobabs (small sentry creatures) scream to pull the main boss toward your tile. You can interact to kick them, but in 0.7.0b the rage payout for killing them is higher—only kick when a pipe pull or generator distraction is already lined up.
Compared with Warden on normal floors, Echovore is stickier once it commits to a sound source. Treat the library like a stealth room, not a sprint corridor.
Phase 1 — Library tasks and the keypad
The fight opens in a two-story library. You need three completed tasks that are not duplicates of the same minigame—finishing Minesweeper correctly is one task, not two. Spread assignments across terminals, pipes, and other consoles so you are not stuck at 2/3.
Password floor: upstairs tasks reveal digits for the keypad (this is not a Roblox promo code—enter it on the in-world pad). One player should read numbers while others hold crouch and watch rage on the terminal overlay.
Sound habits that work
- Crouch-default — match the beginner guide stealth advice; stand only in safe pockets.
- One speaker — assign callouts; mute background music if your group tends to yell.
- Battery discipline — high priority from sprinting or flashlight spam makes incidental bumps louder; plan stamina before long solves.
Phase 2 — Minecart and steam pipes (0.7.0b)
After the keypad, the run moves to a minecart on rails. You cannot push while crouched—you must stand and walk-push, which is loud. That is why the pipe minigame exists.
Official 0.7.0b notes:
- Minecart speed and acceleration increased.
- At least six interactable steam pipes (up from five) spawn, and they are highlighted so new players find them.
- Pulling a pipe is a deliberate noise lure—coordinate so the puller is not the cart pusher.

Step-by-step cart push
- Pre-scout six highlighted valves before anyone touches the cart.
- Pull pipes in pairs — one pull, one watches rage; swap before rage spikes.
- Start pushing only when Echovore is committed to the far noise lane.
- Never sprint beside the cart; extra footstep volume stacks rage during the faster push.
If you wipe here, read how to revive—shrines and Robux revives follow Recode rules, and post-0.7.0b patches changed leaderboard penalties below floor 100.
Common deaths and myths
| Mistake | What actually happens |
|---|---|
| “We cleared Minesweeper twice” | Only one task credit; you still owe two other minigames. |
| Sprinting between library desks | Footsteps spike rage; sonic boom cooldown is shorter in 0.7.0b. |
| Kicking every Echobab | Kill rage is buffed—kicks without a pipe pull are suicide. |
| Using Echolocator on the boss body | No ping; do not rotate radar slots for the main entity. |
| Treating keypad digits like a code page | It is a task password, not Settings → Redeem. |
What changed in v0.7.0b?
DevForum Post-Recode balance (2026-10-09) specifically lists:
- Faster minecart movement.
- More rage when Echobabs die.
- Stronger / faster sonic boom.
- Six minimum distract pipes with highlights.
Community wiki text still mixes Current and Legacy Echovore sections—if a paragraph mentions five pipes or pre-rework rage, ignore it unless you are on an archived legacy server. Our patch notes 0.7 hub tracks the same changelog.
Solo vs co-op
| Mode | Practical difference |
|---|---|
| Co-op | Split roles: reader / pipe puller / cart pusher / echobab watcher. Two pulls can chain while the pusher holds crouch in a side hall. |
| Solo | You must alternate pipe pulls and cart pushes yourself—finish all library tasks before touching the cart so you are not mid-solve when rage peaks. |
Echovore is the floor where teams learn noise budgeting. Pair this page with hard mode guide if you are practicing detours under harder task counts.
Sources and verification
Facts above trace to the official DevForum changelog (0.7.0a Recode + 0.7.0b balance), community wiki entity/map pages (CC BY-NC-SA — facts only, rewritten here), and illustrative frames from public gameplay video OzFkAcv_PBE (not used for unpublished numbers). Play the live experience: Depth Spelunking on Roblox.
Related entities: Mannequins (sight boss), Envy (floor 20–24 sin), Eris (bonus entity events).
Related Articles
entities
Depth Spelunking Envy Guide — The Sin of Envy (Floors 20–24)
Beat The Sin of Envy in Depth Spelunking: plant tasks on Envy's Coliseum, tangle warnings after half progress, spears and Leeching Roses. v0.7.0b.
entities
Depth Spelunking Eris Guide — Bonus Entity Events (v0.7.0b)
Understand Eris in Depth Spelunking: bonus entity events from floor 10+, Hard Mode floor 2+ spawns, and how to survive the extra monster she adds.
entities
Depth Spelunking Lurker Guide — Nausea Fog & Close Range
Lurker tactics for Depth Spelunking v0.7.0b: idle vs chase rules, green Nausea fog, false idle priority triggers, and the 0.7.0a stun gas counter.
Was this helpful?
Thanks for the feedback!