How to Revive in Depth Spelunking — Shrine of Soul Guide
How to revive in Depth Spelunking after v0.7.0b: paid Robux lives, meta currency, Shrines of Soul, lobby gifts, Daily rewards, and ghost mode.
FAQ
How many times can you revive per run in Depth Spelunking?
How much do Robux revives cost in Depth Spelunking?
What is a Shrine of Soul in Depth Spelunking?
Can you revive teammates in the Depth Spelunking lobby?
Do ghosts count as revives in Depth Spelunking?
Death is not always the end of a Depth Spelunking expedition. The Recode (v0.7.0a) rebuilt the damage model, added limited revives, and introduced Shrines of Soul plus Post Mortem ghosts. This page explains every legal way back into the living team—costs, caps, and what still counts for records after v0.7.0b.
Source: DevForum changelog
No standalone community wiki article exists for Shrines of Soul as of 2026-11-09; shrine behaviour here follows official 0.7.0a/b lines only. UI labels for the free meta currency are not spelled out in the DevForum text—use whatever the client shows in your account.
What happens when you die in Depth Spelunking?
After lethal damage, the death screen offers a fork:
| Choice | Result |
|---|---|
| Return to lobby | End your participation; squad continues without you |
| Revive | Rejoin the living team if charges remain |
| Post Mortem ghost | Re-enter the floor invisible with ghost kit |
Living players keep progressing tasks and elevator timers while you decide. Do not idle on the prompt—power keeps draining for the team.

The death prompt itself is client UI that changes with patches; button labels and extra options are not spelled out in the DevForum log. Review the beginner guide loop before you spend Robux on early-floor wipes.
How do paid revives work?
Official cap: two revives per run through the premium prompt.
| Revive # | Robux cost (v0.7.0a log) |
|---|---|
| First | 50 |
| Second | 80 |
The same prompt may offer a free meta currency option when you hold enough of the Recode currency (exact name shown in-client only). Currency cannot bypass the two-per-run cap.
How do Shrines of Soul revive you?
Shrines of Soul are world objects that return a dead player without using the Robux prompt, subject to shrine rules the client displays on interaction.
Verified v0.7.0b changes:
- Shrines can appear on regular floors, including Hard Mode expeditions—not only special detours
- Worship upgrade adds +5% chance to see a shrine in Break Rooms
- Reviving via a shrine no longer disqualifies leaderboard placement or badges for runs below Floor 100
Foxxive did not publish full shrine pricing or cooldown tables after the October 2026 notice that Discord would carry micro-patches—if a shrine asks for money or a consumable, treat the UI as authoritative.
Hard pushes: stack worship early if your squad expects multiple wipes. Details on Hard spawn pressure sit on the Hard Mode guide.
Can you get free revives outside a run?
Two durable sources show up in official + community notes:
| Source | Rule |
|---|---|
| Daily Mode streak | Every 7 completed Daily runs awards 1 free revive (Miraheze Daily Mode economy, 2026-11-09 — not repeated in DevForum) |
| Lobby gifting (v0.7.0b) | Players can gift a revive to someone else while still in the lobby |
Daily completion also pays spelunkcoins scaled by score and a long-term +2% reward multiplier per clear (caps at +100%, per Wiki Daily Mode). If you want the free-revive track, Daily Mode is the documented path.

What does ghost mode do instead of reviving?
Choosing Post Mortem skips payment and puts you back as a ghost:
- Permanent invisibility and higher move speed
- Cannot do tasks, damage entities, pick up consumables, or activate upgrade terminals
- Roughly six ghost actions in inventory (highlight tasks, flicker lights, Manifest Presence stun with global cooldown per v0.7.0b, teleport to living players, ghost chat, plus one new ability whose name was not listed in the DevForum excerpt)
Official notes list teleport to living players, ghost chat, Manifest Presence stuns (global cooldown in 0.7.0b), and one additional ghost ability whose name was not published. Ghosts do not replace living task clears.
Learning entity tells still reduces deaths more than any revive button. Start with Warden and Lurker pages before spending on continued runs.

Living teammates can keep extracting while you pick lobby, revive, or Post Mortem on the death prompt.
Do revives interact with traumas and fear?
The Recode made most hits apply damage + traumas rather than instant elimination (Traumas explained). Traumas and fear behave like normal living play once you return—exact reset rules on revive are not documented in the DevForum text, so read your status icons after you stand up.
- Bandages and the Medkit clear traumas on living players when you still have charges.
- Coffee (0.7.0b) pauses fear drain for its effect window; Halo trims fear gain per the 0.7.0a item notes (Priority and Fear).
- Sprinting and flashlight use raise priority per 0.7.0a movement rules—relevant after any revive mid-chase.
Leaderboards, badges, and Hard Mode records
| Situation | Record impact (v0.7.0b) |
|---|---|
| Robux / currency revive | Badge and leaderboard rules follow in-client text; DevForum does not republish full tables |
| Shrine revive below Floor 100 | Still eligible for leaderboard + badges |
| Daily run | Separate daily leaderboard; revives obey Daily rules |
Hard Mode maintains its own leaderboard with +10% money. Shrine safety below Floor 100 makes risky Hard pushes more forgiving—pair with the Hard Mode guide.
Depth Spelunking expects deaths. Revives are capped—save paid charges for deep floors, ping shrines first, grind Daily Mode for the seven-clear free revive, and ghost scout when both charges are gone.
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