Depth Spelunking Patch Notes and Changelog — v0.7.0a, v0.7.0b
Verified Depth Spelunking changelog: v0.7.0a Recode (26 Jul 2026), v0.7.0b balance (9 Oct 2026), the 0.5.5-0.6.8 timeline, and which pages each patch touched.
Perguntas frequentes
What is the latest official Depth Spelunking patch on this page?
When did the Depth Spelunking Recode release?
Does this patch notes page include Discord-only hotfixes?
Where is the primary source for these Depth Spelunking patch notes?
What is the Depth Spelunking Holy Update, and is it covered here?
Did Hard Mode ship in the Recode?
How to read the “Verified for” stamp
Every guide on this site shows Verified for v0.7.0b and a last-updated date. It means the page was checked against the sources named on the page (DevForum log, Roblox badge text, community wiki) as they stood on that date. It does not mean we replayed the page in the game client, and it does not cover Discord-only updates. When a guide says Unverified, we could not confirm that detail. We change a page’s date only when its content changes.
Returning after months away—or piecing together YouTube from pre-Recode runs—starts with one question: what actually changed? These Depth Spelunking patch notes group v0.7.0a (The Recode, 26 Jul 2026) and v0.7.0b (Post-Recode Balance, 9 Oct 2026) by the systems you feel on a normal expedition, not by the forum’s bullet order.
What shipped in v0.7.0a (The Recode)?
Think of 0.7.0a as a new ruleset. Combat, progression, and lobby flow all moved at once.
| Player-facing area | Date | What changed (summary) |
|---|---|---|
| Death & recovery | 26 Jul 2026 | Entities usually deal damage instead of instant kills; traumas add long debuffs. Up to two paid revives per run (50 then 80 Robux) or free meta currency options. See /guides/how-to-revive/ and /guides/traumas-explained/. |
| Post-mortem | 26 Jul 2026 | Dead players may stay as ghosts with limited help/hindrance powers. |
| Hard Mode | 26 Jul 2026 | Separate challenge mode—details in /guides/hard-mode-guide/. |
| Elevator | 26 Jul 2026 | New elevator with closable doors to block entities. |
| Lobby | 26 Jul 2026 | Cross-server lobbies and join-by-code custom lobbies. |
| Movement & detection | 26 Jul 2026 | Walk 16→17, run 23→27; crouch, sprint, flashlight, and high fear now shift priority (entity attention). /guides/priority-and-fear/. |
| Floors & bosses | 26 Jul 2026 | No bosses before floor 20; 7%/floor from floor 60+; 10%/floor from floor 100+. |
| Items & spawns | 26 Jul 2026 | Per-player floor item copies (drops/vending excepted); fewer spawns when more players are alive. Starter spoilers in log: Sword of Damocles, Purity. |
| Accessibility | 26 Jul 2026 | Optional visual indicators for entity footsteps and chase starts. |
| Armor | 26 Jul 2026 | Diminishing returns past ±75%; hard cap ±90%. |
Major entity reworks (Envy, Echovore, Channel, Mannequins behavior in 0.7.0a, etc.) landed here—entity pages such as /entities/echovore/ and /entities/envy/ focus on how to survive them today.
What did v0.7.0b change on 9 October 2026?
0.7.0b is a balance and polish pass on top of the Recode—less a second reboot, more tuning what hurt or felt undertuned.
Maps and modes
- New maps: Toy Factory and Desert Ruins (community maps).
- Hard Mode: Eris is more common and can appear from floor 2; Shrines of Soul can spawn on regular floors; tasks are harder.
- Daily / scored runs: Shrine revives no longer disqualify leaderboard runs and badges below floor 100 (a common pain point after 0.7.0a).
Entity and event tuning you will notice
| Topic | 0.7.0b change (official log) |
|---|---|
| Mannequins | No longer hear players; sight range 80→100 studs. Treat fights as sight-only—old audio strats are obsolete. /entities/mannequins/ |
| Echovore | Faster minecart; more rage from Echobab kills; faster sonic boom; 6 minimum pipes (was 5), interactable pipes highlighted. /entities/echovore/ |
| Envy | 3s warning before tangle at half tasks; unique task completion rules. /entities/envy/ |

| Cold Breeze | Duration 60→30s (tasks can shorten further); 2 cold stacks; elevator/levitating players skip ice physics; entities get -20% move speed instead of sliding. |
Items many loadouts touch
The log calls out broad item work—not every line has public numbers:
- Magic Scarf: “Various changes” plus quality reduction alongside Halo and Mystery Gift. Numeric rules below still reflect 0.7.0a text until a future official post contradicts them; see /items/magic-scarf/.
- Coffee: Disables fear drain for its effect duration (pairs with fear management—/guides/priority-and-fear/).
- NEO Dealmakers: 5 money per destroyed item; 40% base duplicate chance.
- Providence: Stamina threshold 15%; max stamina regen 40%.
- Vampiric Ring: 50% siphon; cannot siphon health from floor completion healing.
- Phantom’s Cloak: 35 battery, 60s cooldown.
- Mystery Gift: Grants 3 consumables again.
- Nephalem’s Blessing: Reworked (details not fully spelled out in the forum entry).
Ghosts, UI, and social
- Ghosts can teleport to living players and chat with each other.
- Manifest Presence can stun nearby entities with a global cooldown.
- Mid-run settings and upgrade vote countdown returned.
- Lobby gift revives to other players; graphics option for slightly higher brightness.
- Death sequence and spectate menu overhauled; flavor text on item descriptions in the depths.
For a ground-up rules explanation after reading patch notes, start at /guides/beginner-guide/.
Version timeline: which patch is which?
Dates and one-line summaries come from the official DevForum thread. Versions before 0.7.0a are summarized in one line each; we do not maintain detail pages for them.
| Version | Release date | Name | What it was about | Pages that cover it |
|---|---|---|---|---|
| 0.7.0b | 9 Oct 2026 | Post-Recode Balance | Two community maps, Mannequins sight-only, Echovore pipes, Envy tangle warning, item tuning, Hard Mode tweaks, Shrine revive rule | Mannequins, Echovore, Envy, Hard Mode, starter items |
| 0.7.0a | 26 Jul 2026 | The Recode | New elevator, traumas, ghosts, Hard Mode, revives, priority and fear tied to movement | How to revive, Traumas, Priority and Fear, Reboarding |
| 0.6.8 | 23 Jan 2026 | Daily Mode | Daily Mode, two maps (Bluerooms, Canals), seeded custom lobbies | Daily Mode |
| 0.6.6.6 | 31 Oct 2025 | Halloween patch | Jack-O-Bomber, Vampiric Ring, custom lobbies with modifiers, serverwide events | Entities index |
| 0.6.5 | 22 Aug 2025 | Traps and entities | Traps, Blessings and Curses, fear and health overhaul, new entities (Bullseye, Grappler, BSoD, Channel, Eris) and six new tasks | Entities index |
| 0.6.2 | 9 May 2025 | Content pack | Twins, Apollyon and Dealer, vending machines, 15/20/50-player elevators, tutorial | Beginner guide |
| 0.5.5 | 7 Mar 2025 | Fear and shop | Fear stat, Depth Shop upgrades, entity categories, lobby raised from 25 to 50 players | Priority and Fear |
| After 9 Oct 2026 | not tracked | Discord-only | Includes the Holy Update (title prefix seen 2026-11-09) | Not verified |
This page’s detailed notes stop at 0.7.0b, the last DevForum entry.
Which pages did 0.7.0b change?
| 0.7.0b change (official log) | Page we updated |
|---|---|
| Mannequins cannot hear; sight 80 to 100 studs | Mannequins |
| Echovore minecart, rage and pipe changes | Echovore |
| Envy 3-second tangle warning | Envy |
| Hard Mode: Eris from Floor 2, Shrines on regular floors, harder tasks | Hard Mode, Eris |
| Shrine revives no longer void leaderboard and badges below Floor 100; lobby revive gifts; ghost changes | How to revive |
| Mystery Gift, Coffee, Chocolate, Phantom’s Cloak, Providence, Magic Scarf and other item tuning | Starter items, Magic Scarf |
| Cold Breeze event tuning, new modifiers, Spectral Blindfold fix | No dedicated page yet |
How to use this update log in a run
- Re-learn stealth: priority and fear feed detection—running with a flashlight in a boss floor is a different game than in 0.6.x. /guides/priority-and-fear/.
- Respect traumas: chip damage adds debuffs that stick across floors. /guides/traumas-explained/.
- Re-plan staples: if your build leaned on pre-0.7.0b Magic Scarf or Coffee fear drain, re-read /items/magic-scarf/ and item notes above.
- Pick mode deliberately: Hard Mode’s Eris cadence and shrine placement changed in 0.7.0b. /guides/hard-mode-guide/.
Related guides and hubs
- /guides/ — all tutorial and systems pages
- /guides/daily-mode/ — scored floors and badges
- /entities/warden/ and /entities/lurker/ — common threats retuned across 0.7.x
- /items/best-starter-items/ — what to buy before diving after a patch
Artigos relacionados
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Beat Echovore in Depth Spelunking v0.7.0b: sound rage, Factory tasks, minecart phase, and pipe rules. Stealth and task order—read before Factory.
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Depth Spelunking Envy Guide — The Sin of Envy (Floors 20–24)
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